It wasn’t long before Blizzard got word of the problem. While the Necromancer wasn’t completely useless solo, most minion-dependent builds were now irrelevant. And against large bosses, it was a chore to find corpses and resurrect a whole bunch of them to defend yourself. Your minions aren’t the smartest around, so area attacks began to make short work of them. World boss Ashava would sneeze and - poof - poisoned piles of bone. They had the durability of sticks strung together with duct tape. Your minions are designed to be disposable, and new ones can be summoned without a second thought. Each category also features subtypes designed with unique scenarios in mind, from the icy skeletal Cold Mages to the tanky Bone Golem. These allies come in three types: melee warriors, ranged mages, and sturdy golems. The Necromancer’s powerful life-steal abilities went well with a horde of skeletons that ironically acted as meat shields. But it wasn’t long before players discovered a nerf that had gone too far: Reddit and Twitter had a meltdown over the new Necromancer nerfs that turned their overpowered minions into harmless toys. There were hardly any bugs, and a host of balance changes refined an already solid experience. It barely took a minute for me to step into the world of Sanctuary, down from the 45-minute wait I experienced last time. Gone were the frustrating wait times that plagued the game’s beta a few months ago. Last weekend’s Server Slam event was remarkably smooth for a game whose release date is nearly a month away. While The Legend of Zelda: Tears of the Kingdom continues to rule headlines across media outlets, Diablo IV fans had a celebration of their own too.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |